Monday, September 12, 2016

Crafting the Best Equipment

A few notes before I begin. There are some stats that are only available by creating Invader equipment. They are as follow: All troop specific health and defense, energy regeneration, gold yielding, hero's experience, iron, stone, and lumber production, march speed, resource yielding, scout defense health and offense, training speed, and troop defense.

The following skills are available with both standard and invader equipment: Building speed, all troop specific offense except scout, food and silver production, learning speed, total defense, total health, and troop capacity. For these skills there are instances when the best available equipment is invader for certain equipment and standard for others. I will list the best equipment first and then the best standard equipment after if necessary. I will also list the equipment as name /equipment type if it is not obvious in the name / Standard/Invader / level required to construct / and the boost to the skill at legendary. Also the materials used to build equipment are the same for each skill, so if you build a Victor's Bracelet to increase building speed you will use 3 debris in the creation. Chances are you will only be able to build one type of high rated equipment for a certain skill. Make sure to take a look at what type of materials will be used before creating equipment. If you notice any mistakes or figures that need to be corrected please leave a comment on the blog or send me a message. Hope this helps some of you out. -Reticulous-

Building Speed:
Barbarian Boots/I/30/12%
Brown Helmet/I/40/15%
Canis Mask/Helmet/I/40/15%
Pack's Breastplate/Armor/I/35/13.5%
Vanquisher's Blade/Weapon/S/15/15%
Victor's Bracelet/Amulet/S/45/49.5%
Total boost is 154.5% if you construct the best equipment.
The best standard for building speed is not worth listing because the best bonus is 6.6% at legendary. If anyone wants to know what equipment is the best standard for boots, helmets, or armors send me a PM.

Cavalry Defense:
Bone Dagger/Weapon/I/50/19%
Eastern Bow/Weapon/I/50/15%
Bristle Armor/I/50/18%
Layered Vest/Armor/I/45/25%
Bronze Acorn/Amulet/I/50/27%
Silver Scabbard/Amulet/I/45/12%
Gascon Helmet/I/50/18%
Gascon Boots/I/50/16%
Total Boost 132%

Cavalry Health:
Silver Scabbard/Amulet/I/45/12%
Gascon Helmet/I/50/18%
Gascon Boots/I/50/16%
Layered Vest/Armor/I/45/12%
Southern Sword/Weapon/I/45/16%
Total Boost 86%

Cavalry Offense:
Ancient Armor/S/50/24%
Bewitched Boots/S/48/23.2%
Gascon Boots/I/50/16%
Rough Boots/I/50/18%
Bewitched Sword/Weapon/S/48/23.2%
Destroyer's Hammer/Weapon/47/22.8%
Heathen's Blade/Weapon/S/50/36%
Southern Sword/Weapon/I/45/26%
Boar Mask/Helmet/I/50/18%
Tyrant's Helmet/S/50/36%
Silver Scabbard/Amulet/I/45/12%
Snake Ring/Amulet/Best S/20/6%
Total Boost 143.2%

Energy Regeneration: (This is the only equipment boost that effects your hero's ability to attack invaders)
Barbarian's Armor/I/35/13.5%
Bear Coat/Armor/I/35/13.5%
Barbarian's Boots/I/30/12%
Beast Boots/I/30/12%
Barbarian's Helmet/I/40/15%
Canis Mask/Helmet/I/40/15%
Canis Eye/Amulet/I/35/13.5%
Pack's Claws/Weapon/I/30/12%
Total Bonus 79.5%

Food Production:
Golden Boar/Amulet/S/40/300%
Golden Bracelet/Amulet/I/40/225%
Heathen's Armor/S/45/330%
Chainmail Coat/Armor/I/42/156%
Heavy Axe/Weapon/S/25/210%
Pride Daggers/Weapon/I/40/150%
Reinforced Bow/Weapon/S/42/156%
Jarl's Helmet/S/50/360%
Battle Helmet/S/18/168%
Killer's Helmet/S/45/165%
Tyrant's Helmet/S/50/180%
Eternal Boots/Best S/18/84%
Hunting Chausses/Boots/I/40/150%
Wanderer's Boots/I/38/144%
Total Bonus 1,650%

Gold Yielding: Only One piece of equipment is available.
Centurion's Dagger/Weapon/I/30/8%

Hero's Experience:
Fur Hat/Helmet/I/40/40%
Plate Helmet/I/40/30%
Golden Bracelet/Amulet/I/40/20%
Inlaid Bracelet/Amulet/I/35/18%
Khazar's Bow/Weapon/I/45/22%
Pride Daggers/Weapon/I/40/20%
Steppe Caftan/Armor/I/40/30%
Wanderer's Boots/I/38/19.2%
Total Bonus 151.2%

Iron Production: No boots available for this skill.
Bear Coat/Armor/I/35/67.5%
Bear Mace/Weapon/I/30/60%
Bear Tooth/Amulet/I/35/67.5%
Brown Helmet/I/40/75%
Total Bonus 337.5%

Killer Defense:
Hunting Chausses/Boots/I/40/15%
Lion Locket/Amulet/I/50/18%
Lion's Mane/Helmet/I/50/12%
Lion's Pelt/Armor/I/50/12%
Pride Daggers/Weapon/I/40/20%
Total Bonus 95%

Killer Health: The list I'm working from is on the Viking War of Clans Wikia and it does not have Killer Health listed. I'm not sure if this is a mistake or if the game does not have killer health as an equipment skill. If anyone finds an item with killer health please let me know.

Killer Offense:
Ancient Helmet/S/50/36^
Destroyer's Helmet/S/45/22%
Ancient Spear/Weapon/S/47/22.8%
Madman's Axe/Weapon/S/50/24%
Steel Sickle/Weapon/S/37/18.8%
Warrior's Sword/Weapon/S/43/21.2%
Madman's Mantle/Armor/S/50/36%
Jarl's Bracers/Amulet/S/50/12%
Konung's Bracelet/Amulet/S/50/12%
Tyrant's Greaves/Boots/S/50/36%
Total Bonus 156%

Learning Speed:
Bewitched Sword/Weapon/S/48/17.4%
Southern Sword/Weapon/I/45/16.5%
Falcon Figurine/Amulet/S/40/30%
Fenrir Amulet/S/35/27%
Odin Figurine/Amulet/S/20/27%
Wolf Figurine/Amulet/S/15/30%
Centurion's Calceus/Boots/I/30/12%
Gascon Boots/I/50/18%
Scaled Shoes/Boots/I/50/18%
Copper Helmet/I/50/18%
Centurion's Helmet/I/40/15%
Daredevil's Armor/S/32/25.2%
There are not good options for standard boots and helmets.
Total Bonus 138.6%

Lumber Production:
Canis Mask/Helmet/I/40/75%
Canis Eye/Amulet/I/35/67.5%
Night Gait/Boots/I/30/60%
Pack's Breastplate/Armor/I/35/67.5%
Total Bonus 337.5%

March Speed: All the equipment for this skill give pretty good bonuses. I'm only going to add the best to this list so if you want further information about this skill please send me a message.
Eastern Bow/Weapon/I/50/24%
Lion's Pelt/Armor/I/50/24%
Horseman's Boots/I/35/27%
Lion's Mane/Helmet/I/50/24%
Bear Tooth/Amulet/I/35/18%
Centurion's Ring/Amulet/I/35/18%
Inlaid Belt/Amulet/I/35/18%
Total Bonus 128%

Melee Defense: No weapons are available for this skill.
Copper Helmet/I/50/32%
Light Armor/I/45/24%
Camp Flask/Amulet/I/45/12%
Rough Boots/I/50/18%
Solid Boots/I/40/11.5%
Total Bonus 98%

Melee Health:
Copper Helmet/I/50/20%
Camp Flask/Amulet/I/45/12%
Solid Boots/I/40/25%
Sharp Poleaxe/Weapon/I/50/14%
Total Bonus 83%

Melee Offense:
Boar Mask/Helmet/I/50/24%
Jarl's Helmet/S/50/24%
Reinforced Chainmail/Armor/S/50/36%
Bristle Armor/I/50/20.5%
Destroyer's Armor/S/42/20.8%
Jarl's Sword/Weapon/S/50/36%
Bone Dagger/Weapon/I/50/18%
Destroyer's Hammer/Weapon/S/47/22.8%
Morning Star/Weapon/S/40/30%
Sharp Poleaxe/Weapon/I/50/28%
Konung's Bracelet/Amulet/S/50/24%
Camp Flask/Amulet/I/45/12%
Jarl's Boots/S/50/24%
Solid Boots/I/40/11.5%
Total Bonus 168%

Range Defense:
Bone Dagger/Weapon/I/50/18%
Khazar's Bow/Weapon/I/45/16.5%
Bronze Acorn/Amulet/I/50/27%
Chainmail Coat/Armor/I/42/20.8%
Serpent Head/Helmet/I/50/34%
Rough Boots/I/50/20.5%
Total Bonus 143.3%

Range Health: The carved pin, gleaming scale, and poisoned stiletto also have stats for range defense.
Serpent Head/Helmet/I/50/18%
Carved Pin/Amulet/I/45/12%
Gleaming Scale/Armor/I/50/18%
Poisoned Stiletto/Weapon/I/40/10%
Scaled Shoes/Boots/I/50/24%
Total Bonus 94%

Range Offense:
Ancient Spear/Weapon/S/47/22.8%
Loki's Bow/Weapon/S/45/22%
Tyrant's Sword/Weapon/S/50/24%
Carved Pin/Amulet/I/45/12%
Freyja's Necklace/Amulet/S/35/9%
Golden Boar/Amulet/S/40/10%
Loki's Cloak/Armor/S/31/24.6%
Bristle Armor/I/50/18%
Silver Chainmail/Armor/S/50/24%
Silver Helmet/S/50/36%
Boar Mask/Helmet/I/50/18%
Loki's Mask/Helmet/S/40/30%
Silver Greaves/Boots/S/50/36%
Scaled Shoes/Boots/I/50/24%
Rough Boots/I/50/20.5%
Total Bonus 144%

Resource Yielding:
Centurion's Armor/I/35/9%
Centurion's Calceus/Boots/I/30/8%
Centurion's Dagger/Weapon/I/30/8%
Centurion's Helmet/I/40/10%
Centurions' Ring/Amulet/I/35/9%
Total Bonus 53%

Scout Defense: The same five pieces of equipment give bonuses to scout defense, offense, and health.
Hound's Armor/I/30/8%
Hound's Tread/Boots/I/40/10%
Hunting Knife/Weapon/I/30/8%
Spiked Collar/Amulet/I/35/13.5%
Woolen Hood/Helmet/I/42/10.4%
Total Bonus 63.4%

Scout Health:
Hound's Armor/I/30/16%
Hound's Tread/Boots/I/40/20%
Hunting Knife/Weapon/I/30/16%
Spiked Collar/Amulet/I/35/18%
Woolen Hood/Helmet/I/42/20.8%
Total Bonus 108.8%

Scout Offense:
Hound's Armor/I/30/16%
Hound's Tread/Boots/I/40/20%
Hunting Knife/Weapon/I/30/16%
Spiked Collar/Amulet/I/35/27%
Woolen Hood/Helmet/I/42/20.8%
Total Bonus 126.8%

Siege Offense: I'm using the list from the Viking war of clans wikia and there are no pieces of equipment listed for siege health or defense. If you find a piece of equipment with siege health and/or defense please let me know.
Ancient Greaves/Boots/S/50/24%
Bewitched Armor/S/50/36%
Silver Chainmail/Armor/S/50/24%
Daredevil's Armor/S/32/16.8%
Killer's Helmet/S/45/22%
Konung's Backsword/Weapon/S/50/36%
Longsword/Weapon/S/50/24%
Chain Mace/Weapon/S/34/17.6%
Silver Chain/Amulet/S/50/24%
Total Bonus 166%

Silver Production:
Gilded Bracers/Amulet/S/25/157.5%
Freyja's Necklace/Amulet/S/35/135%
Silver Ring/Amulet/S/23/99%
Thor Figurine/Amulet/S/20/90%
Bear Figurine/Amulet/S/20/90%
Vanquisher's Helmet/S/22/144%
Ice Helmet/S/30/120%
Serpent Head/Helmet/I/50/90%
Jarl's Mantle/Armor/S/50/90%
Madman's Mantle/Armor/S/50/90%
Light Armor/I/45/82.5%
Scaled Shoes/Boots/I/50/90%
Silver Greaves/Boots/S/50/90%
Konung's Backsword/Weapon/S/50/90%
Oriental Blade/Weapon/S/40/75%
Sharp Poleaxe/Weapon/I/50/90%
Silver Bow/Weapon/S/50/90%
Total Bonus 729%

Stone Production: No boots are available for this skill
Axes of Rage/Weapon/I/30/60%
Barbarian's Armor/I/35/67.5%
Barbarian's Helmet/I/40/75%
Barbarian's Horn/Amulet/I/35/67.5%
Total Bonus 337.5%

Total Defense:
Destroyer's Boots/S/35/27%
Jarl's Boots/S/50/24%
Golden Fibula/Amulet/S/50/24%
Silver Chain/Amulet/S/50/12%
Tyrant's Armor/S/50/36%
Lion's Pelt/Armor/I/50/20%
Centurion's Armor/I/35/18%
Thor's Hammer/Weapon/S/50/24%
Bear Mace/Weapon/I/30/16%
Eastern Bow/Weapon/I/50/15%
Daredevil's Axe/Weapon/S/46/22.4%
Silver Bow/Weapon/S/50/24%
Lion's Mane/Helmet/I/50/20%
Warrior's Helmet/Best S/35/18%
Helmet of Power/S/28/15.2%
Total Bonus 155%

Total Health:
Bewitched Helmet/S/50/36%
Lion's Mane/Helmet/I/50/20%
Jarl's Mantle/Armor/S/50/24%
Lion's Pelt/Armor/I/50/20%
Jarl's Bracers/Amulet/S/50/24%
Lion's Locket/Amulet/I/50/24%
World Tree/Amulet/S/50/24%
Eastern Bow/Weapon/I/50/15%
Pair of Sickle/Weapon/Best S/39/9.8%
Heathen's Boots/S/42/31.2%
Horseman's Boots/I/35/13.5%
Bewitched Boots/S/48/11.6%
Total Bonus 154.2%

Training Speed: There are no boots available for this skill.
Fur Hat/Helmet/I/40/15%
Plate Helmet/I/40/15%
Khazar's Bow/I/Weapon/I/45/24.8%
Lion's Locket/Amulet/I/50/18%
Steppe Caftan/Armor/I/40/15%
Total Bonus 105.8%

Troop Capacity:
Killer's Chainmail/Armor/S/38/57.6%
Hirdman's Chainmail/Armor/S/28/45.6%
Ancient Armor/S/50/36%
Destroyer's Armor/S/42/31.2%
Vidar's Armor/S/15/30%
Killer's Warhammer/Weapon/S/45/66%
Heathen's Blade/Weapon/S/50/36%
Madman's Axe/Weapon/S/50/36%
Thor's Hammer/Weapon/S/50/36%
Tyrant's Sword/Weapon/S/50/36%
Ice Boots/S/20/36%
Bewitched Boots/S/48/34.8%
Night Gait/Boots/I/30/24%
Killer's Boots/S/29/23.4%
Canis Eye/Amulet/I/35/27%
Centurion's Ring/Amulet/I/35/27%
Heimdallr's Horn/Amulet/Best S/30/24%
Golden Ring/Amulet/S/20/18%
Raven Figurine/Amulet/S/20/18%
Snake Ring/Amulet/S/20/18%
Flaming Helmet/S/27/44.4%
Centurion's Helmet/I/40/30%
Loki's Mask/Helmet/S/40/30%
Total bonus 258%

Tuesday, September 6, 2016

Resource Production


Resource Production

The basics of hyper-farming, aka maximizing your in town resource production, is fairly simple, but it can get
confusing. Basically hyper-farming maximization is broken down into buildings, Hero Skills, Boosts, Oracle
Knowledge, and equipment. I'll explain below.

Buildings:

So, let's start from the beginning. On the right hand side of your town screen there are 25 spaces for
the four types of main resources. Farm=food, Mill=wood, Mine=iron, and Quarry=stone. This means you can
utilize a 7-6-6-6 configuration for equal production and self-sufficiency or you can choose to specialize if you
want to focus on only 1, 2, or 3 types of resource and tile farm what your town doesn't produce. If you have
multiple accounts you'll have to figure out the best way to configure your towns. Whatever you choose to do
it is important to remember that you will need at least one of each building to continue to upgrade the
buildings on the left hand side of the town screen. For example, if you choose to focus on one type of
resource your configuration will need to be 1-1-1-22. If you choose to focus on 2 types it will need to be
1-1-11-12, and if you choose three it will need to be 1-8-8-8. Of course you can play around with the
configurations to better suit your needs. It is also a good idea to ask the elders in your clan what resources
are most needed before making a choice to avoid multiple players creating hyper farms with the same
resource. Additionally if you want to make multiple accounts you can increase the options you have in terms
of resource production. Also, read through this entire tutorial before making any decisions because there is
information later on that may change your initial decisions. If you have any questions I am Hunter-Seeker in
K428, or you can contact me under the ID Reticulous on the Line app. The fifth resource, silver, is controlled
by your manor buildings on the left hand side of your town screen. No matter what configuration you choose
you can always hyper silver by making more manors.

Once you choose the configuration you want to use you may need to demolish some of your buildings. This

is not as big of a deal as it might seem up to about level 19, and even above that level it can produce greater results.
It is your account though so only do things you are comfortable with. Obviously demolishing buildings means you will
need to upgrade the new building from level 1, so again only take actions you are comfortable with. If you are a player
that spends money, or who has a large stockpile of gold, this won't be as big a deal as it would to a player who
does not spend, so choose accordingly. The goal with buildings is to upgrade all of them to level 21 because they double
in available production from level 20 to 21. For example, a mine's production at level 20 is 3,150, but at level 21
it is 6,300. Additionally a farm is 5,250 at level 20 and 10,500 at level 21. Mill and Quarry - 4,200 to 8,400. Hyper
farming with a 7-6-6-6 configuration is not really effective until the majority of your resource buildings are
level
21, which is why focusing more selectively can be advantageous, but again, it is entirely your choice.

Hero Skills:

In order to set your Hero Skills to maximize resource production you may need to acquire a second chance from the clan store or purchase one in your items under the bonuses icon for 2,000 gold. Once you reset your
hero points immediately fill the tier III resource productions that you have focused on. If you have focused
on all four resources and are also trying to max your silver production with the manor buildings on the right
hand side of the town screen, your hero will need to be level 51 before you have enough points to fill all five
tier III skills with 50 points. This is another reason choosing to be selective with the type of resources you focus on can be advantageous at lower levels of development. You can always choose to change things when you reach higher levels. At Hero level 50 you will be able to fill 4 of the 5 resource production skills to 50 and the fifth one to 30. At level 49 you will be able to fill 3 of the 5 skills to 50, one to 44 and another to 5 give or take 5 points depending on what you focus on. The reason you want to fill the tier III slots first is that tier III gives a bonus of 350% for wood, iron, stone, and silver and a 700% bonus for food. Tier I gives a 40% bonus to wood, iron, stone, and silver and 80% to food, while tier II gives a 65% bonus to wood, iron, stone, and silver and a 130% bonus to food. So tier III is clearly mathematically superior to tier I & II. As your hero increases in level you can fill in the tier I & II resource production skills as you see fit depending on your need and your area of focus. As a note, it is important to understand that you will need to save this set in your hero sets, and then create other sets for Knowledge and Building upgrading which you can combine with resource gathering from tiles, troop training, and battle sets for attack and defense and/or scouting. It would take to long to go into those options here, but it is important to keep in mind. With the additional gold we now receive from the main personal and clan events you should be able to afford the 2,000 gold it costs to use a hero set activation to utilize these specialized hero sets.

Boosts and Bonuses:

There are a number of ways to get boosts and bonuses that increase your resource production. They are town skin, VIP level, Valley of Aesir or Stronghold, oracle knowledge, and the 50% & 100% greed and great greed resource production boosts for wood, iron, stone, silver, and general resources. Food also has a 150% option. What distinguishes greed from great greed is greed operates for 1 day whereas great greed remains active for 7 days, so great greed is always the preferred option. All the 50% 1 day and 7 day resource boosts can be purchased from the clan store or with gold. The 100% and 150% boosts can only be purchased with gold, so it is up to you to choose which boosts you want active. If you can afford the 100% and 150% boosts spend the gold on them. If not make sure to manage your loyalty points so you can purchase them from the clan store. It is important to keep as many of these boosts active as you can to increase your in town resource production. Also, take the time and spend the resources to upgrade the economic tree in the Oracle. A level 10 upgrade gives an additional 78% boost per resource. There are also other knowledge's that can help in a variety of ways but I haven't taken a really close look at those options and can only point to the fact that they exist.

Equipment and Gems:

There is another post on this blog that goes into detail about which pieces of equipment are the best for boosting resource production but it has not been updated since the 4 new invaders or the special equipment were released. I advise you to look at the Best Equipment post and then compare that to the bonuses that are available with the special equipment. Utilizing gems in your equipment can do a great deal to increase resource production in your town as well.

It is also very important to remember that your town stops producing resources when the quantity of resources your'e holding equals or exceeds your capacity for each resource. This is why it is essential for you to send your resources to a bank when you reach capacity in your town. To check what your capacity for each resource is hit the menu you button on your screen, then hit profile, then statistics, then anyone of the 5 resources. Once that screen is open you will see your capacity listed under Capacity: Farms, or mills, mines, quarries, manors. If you are at or above that number your town is no longer producing that particular resource and you should send your excess resources to a bank. This game becomes a lot easier when clan mates work together and share the resources they produce and hyper farming makes it possible for all of us to grow and upgrade faster.