Wednesday, July 27, 2016

Scouting the enemy kingdom prior to the start of a kvk.

I've developed a method to scout for enemy players and keep track of their movements so we can easily send coordinates to players that have the troops and attack bonuses to score heavy hits.

The first step in this process is to scour the enemy map and find their big clans. I always start at the place of power and in the forest, that way you can immediately locate the clan of the Konung and most of an enemy kingdoms top clans. It is also helpful to check if any players have been given negative reputes to locate any clans that have grievances with the konung's clan. Depending on the level of distrust and or hatred between these players you can sometimes use that animosity to get insider information about the enemy kingdom, so feel free to chat up any players with negative reputes.  

Once you have discovered a town that is in one of their main clans you can access their clan page and membership list by clicking on their clan banner in their town information page. You then need to add at least one player from each clan to your contacts and it is helpful to write a note with the clan abbreviation and the clan's total influence so you can find them again. For clans with a number of large influence players save all of them to your contacts. It is also helpful to write the name of the clans and players you find down on a piece of paper so these can be easily referenced which you can then use to search within the interface of the game in both the clan and your contact list. Writing down the listed alliances of each clan also helps in giving yourself an idea of which clans you have yet to locate. I addition to saving their big influence players my contact list I also use the grid map of the kingdom I made and posted to this blog to plot the locations of any large hives I discover. Large hives are quick and easy targets and should be exploited.

Access to their full clan list can't be opened until the kvk starts and you relocate to the enemy kingdom, but using this method, although somewhat tedious, gives all of us a head start in figuring out which players will be their heavy hitters and who we should be following and keeping track of.

If any of you think of ways this process can be more effective please share your thoughts with the rest of us.

Tuesday, July 26, 2016

Questions about materials, gems, and equipment
Questions about town configurations
Questions about hero sets and second chances
Questions about Hyper-farming
Strategies for the KVK:

In the kvk there are three ways to score points. Attack invaders, farm resources, and kill enemy troops. Most of us will be focused on resources and invaders because if you attack someone more powerful and lose too many troops the net gain of that attack will be negative. I.E. you'll be giving points to the enemy kingdom if you choose your attacks poorly.

Only people that have invested in offensive percentages and have accrued 200% in a troop type or more should be thinking about being on the front-lines of a kvk. The players on the front-lines are also the ones spending the real money for great and standard relocators so they have the mobility to move around and attack. The rest of us won't receive as much glory in battle but we will still help our clan and kingdom win the kvk.

The first way to gain points is resource gathering. There are a couple of things I need to mention. First, boost your resource yielding skill in your oracle and hero skills as much as you can before the kvk. Use your time boosts to accomplish this. Secondly, and most importantly, if you farm resources in our kingdom during the kvk, you will not score points for yielding those resources.  DO NOT farm resources in our kingdom or hit invaders because the same is true. Thirdly, and this is a good defensive strategy to protect yourself from losing a large number of troops due to tile hits, make sure to send no more than 5,000 T1 troops to a tile at a time and try and do this only on level 6 tiles. This is time consuming because you have to send marches out constantly but it will get you points and if you are attacked on a tile the enemy will not get many points and you will lose a small amount of troops. Building equipment to maximize your troop capacity will allow you to send fewer troops and reap a greater reward as well, so build equipment if you can. There is an additional trick to farming tiles during the kvk because of the way the game is programmed. Each resource type except for wood and stone have a different maximum quantity per tile. A level six food tile has a 1,296,000 food quantity, while food and stone have 1,036,000, iron has 777,600, and silver has 518,000. Despite the different quantities of rss on each tile type you will yield each type of rss at the same rate. For example, if you can yield all the rss from a level 6 food tile in 1 hour and 42 minutes, you will be able to yield all the silver from a level six tile in the exact same amount of time. This means food tiles will score you the most points in the shortest amount of time, while wood, stone, and silver, are the second most time efficient resources, and iron is a distant third. Silver scores 10 points per 1 rss yielded while food, wood, iron, and stone score 5 points per 1, which is why silver is equal to wood and stone in terms of time yield efficiency.



Welcome to Fenris Legion

We are a clan of warriors and fight as one. We are loyal and protect our brothers and sisters. We give when we have abundance and ask for help when we don't. Together we will build each other up and grow strong as a clan and through this strength, loyalty, and bravery we will discover the true fruits of teamwork and participation. We have created this page to be a resource to the clan for tutorials, tactics, and strategies. Comment and add as you will. Our collected knowledge will make us more effective and powerful.



FENRIR




“Odin and Fenrir” by Dorothy Hardy (1909)

Fenrir (pronounced “FIN-reer;” Old Norse Fenrir, “He Who Dwells in the Marshes”[1]) is the most infamous of the many wolves in Norse mythology. His importance for the pre-Christian Scandinavians is demonstrated by his being depicted on numerous surviving runestones, not to mention his ubiquity in Old Norse literary sources.
He’s the son of the god Loki and the giantessAngrboða, which makes him the brother of the serpent Jormungand and the underworld goddessHel.
As is recounted more fully in the tale The Binding of Fenrir, the Aesir gods raised Fenrir themselves in order to keep him under their control and prevent him from wreaking havoc throughout the Nine Worlds. He grew at an astonishingly fast pace, however, and eventually the troubled gods decided to chain him up. Their first two attempts were unsuccessful; while the cunning gods convinced Fenrir that it was only a game, a test of his strength, he broke through the fetters easily. For their third attempt, the gods had the dwarves forge the strongest chain ever built, which nevertheless gave the appearance of being very light and even soft to the touch. 
When the gods presented Fenrir with this third fetter, he became suspicious, and he refused to be bound with it unless one of the gods would stick his or her hand in his mouth as a pledge of good faith. Only Tyr was brave enough to do this, knowing that it would mean the loss of his hand. And, sure enough, when Fenrir found himself unable to break free of his bonds, he ripped Tyr’s hand from its arm. The chain was then tied to a boulder and a sword was placed in Fenrir’s jaws to hold them open. As he howled wildly and ceaselessly, a foamy river called “Expectation” (Old Norse Ván) flowed from his drooling mouth.[2]
As the river’s ominous name implies, this was not the end of Fenrir. At Ragnarok, he broke free and ran throughout the world with his lower jaw against the ground and his upper jaw in the sky, devouring everything in his path.[3]He even killed the god Odin before finally being put to death by one of Odin’s avenging sons.