Tuesday, August 9, 2016

A grid map of kingdoms in Vikings:War of Clans. This can be used in a variety of ways from marking the location of hives in our kingdom, to marking good resource and invader locations, and plotting a path of attack for the kvk I find it helpful simply because it allows one to visually understand the dimension and x/y coordinates of a kingdoms layout.

The grid is broken down into 32 quadrants labelled with a number with four smaller sub-quadrants within each larger quadrant labelled A, B, C, D. When I made this map over a month ago prior to the second kvk this system of breaking down the kingdom in to more manageable spaces for easy reference seemed like a useful thing to do. Now, I'm not so sure it is really necessary. It would be useful if it was digital and interactive and you could easily mark a space with a enemy hive icon or with an icon that denoted an area with a bunch of invaders, and then share that information in a digital space so we could all add to our collective knowledge. Unfortunately that is way beyond my technical abilities.

If anyone has suggestions for changes to this map please let me hear them.

Thanks,

-Reticulous-

Thursday, August 4, 2016

How to build a hyper-farm

The goal with a hyper-farm is to choose one or two resource(s) among the main four: food, lumber, iron, or stone. Because silver production is controlled by the number of manors you have and the fact that manors are constructed on different spaces than your farms, mills, mines, and quarries you can hyper-farm silver at the same time you hyper-farm food, wood, iron, or stone. Before choosing a resource check with whomever controls the bank in your clan to find out which resource(s) is/are most needed by the clan. Food is the most abundant and can be readily and easily gathered from hitting inactive jarls over the influence of 100k or by plundering active jarls in your kingdom or an enemy kingdom during a kvk. The higher an inactive jarls influence, the higher their food and silver production should be, but their are exceptions that depend on how an individual has set up their own town, the capacity of their vault, and the specific resource productions in their town. Hyper-farming food is always an option but if you plan on having an extremely large army at some point (and by large I mean an army in the millions with a lot of T4 and T5 troops) you may want to avoid hyper-farming food because it may become impossible for you to sustain a positive production rate. Once you reach the point where you can do nothing to boost your food production and it is constantly in the red all of the time, resources, gold, and boosts you placed in building your farms will have been wasted, so think about what you want to do with this game and where you want to take your town before choosing the resources you hyper-farm.

Once you have established the resource you will pursue go to your hero stats tree and familiarize yourself with the branch on the right hand side of the page. You will notice that each resource has a level 1, 2, and 3 tier. Immediately go to the level three tier of the resource you have chosen and fill in all the requirements to max it out. You want to do this because level three will boost your resource output by 350%, or 700% in the case of food, whereas level two only gives you 65%, and level one 40%. Depending on your hero level you may want to hold off on making a hyper-farm because it will take hero skill points away from other necessary skills like building, learning, and rss yielding speed. This is an important consideration and must be given some serious thought. It is possible to create a number of hero sets that are very specific but you will need to spend a hero set activation if you have some from packs you purchased with real money from the bank or you will need to spend 2,000 gold to purchase a hero set activation every time you want to utilize different hero skills. This can be done fairly easily by players that routinely spend real money but would be difficult for anyone that does not, so make sure to set up your hero skill sets and your hyper-farm in a way that will give you the best advantage and rewards for the way you want to play the game. Making a hyper-farm requires an effort in building and some patience and once you decide on specific rss it will be a pain to change your mind and start from scratch so make sure it is what you want to do before going on to the next step.

You can also skip the last paragraph and take the actions in the following paragraph first before you fully commit to hyper-farming. Using a second chance and resetting your hero skill set can be the last thing you do, and you can do it in increments to allow those skill points to still aid in building, learning and troop training, It really depends on your hero level and how many skill points you have available. In addition, you will also need to buy a general 7 day 50% boost, and a specific to your resource 7 day 50% boost from the clan store. They cost 5,000 loyalty points each. There are 100% 7 day boosts available for gold in the item icon of your game page if you wish to spend the gold for the additional production.

The second step is upgrading your oracle knowledge, for the resource you've chosen, to the highest level you can, and then torching the resource buildings you won't need and converting them to the building which corresponds to the chosen resource. There are 25 tiles in your town for resource buildings and you will need to keep at least one of each type to continue upgrading your vault, palace, wall, forge, meadhall, etc so that will leave you with 22 or 23 potential tiles for the construction of buildings that produce the resource you've chosen to hyper-farm. This conversion takes a lot of time and should be done in stages. I suggest starting by dedicating 12-16 tiles to the resource of your choice if you're focusing on one resource or about 8 of each if you are doing two, then getting them all to 12th level. This allows you to still produce other resources to aid in building the rest of your town. This will also depend on how far along you are in the game when you make the decision to hyper-farm. If you already have a few million in influence you should probably choose two resource types and create 11 buildings of one and 12 of the other and start right away. If you have enough troops you can easily farm the other two resources from high level tiles to continue building and upgrading knowledge in addition to sending resources to your clan bank.

It is also important to understand the concept of the production capacity of your town if you hyper-farm because you will stop producing resources once you hit your capacity. You can check the production capacity of each resource by clicking on menu-profile-statistics-and then food, lumber, iron, stone, and silver. Once you open the specific rss page you will see Capacity: Farm, or Lumber Mill etc. The number listed on the right hand side is the max quantity your town will produce of the resource before production stops. For example if your capacity for food is 3,102,023 and you have 3,200,000 your town will not produce any food until you go under 3,102,023. This is why it is absolutely necessary to routinely send your produced resources to your clan bank or another clan member and why it is important to upgrade your market to decrease the amount of transfer taxes. If everyone in a clan of 80-100 people were hyper-farming one or two resources the production rates would be so high that everyone would have enough rss to upgrade even higher level buildings and knowledge.

I also want to add that your account IS yours. You need to do with it what you're comfortable with so you continue to enjoy playing the game. You can do all of this in stages. You don't need to go balls to the wall and try to create a super hyper-farm in two days. Start off slow and build into it. The goal is to increase production of one or two specific resource so you can send daily deposits to the bank or help your fellow clan members when they ask on clan chat and increase our overall wealth. That in itself will allow for all of us to help each other build and advance in this seemingly never ending game.

If you have questions don't hesitate to ask.

Reticulous/Taoist Seeker

Wednesday, August 3, 2016

Tips for Military

Ok guys, first off I hope you realize there are different tiers of troops. Your first tier has troops like mercenaries, horseman, archeress', etc. Second tier has shieldmaidens, raiders, nomads, etc. Also, there are different troop types: Melee, Cavalry, Range, Killers, and Siege. T1s and T2s will primarily be your "meat shields". They are easier to replace and will bear the brunt in attacks or defense to hopefully save your higher tiered troops so you will need a lot more of those. You will want to pick one type to specialize in, it doesn't matter which one, and build them in a 3:1 ratio. For example, my specialty is killers so for my T1s I could have 30k Slayers and 10k of the others. This will help in attacks because once you get your attack bonus high enough you will only attack with your specialty in order to reduce lag. There are a few ways to increase your bonus. You can use skill points for your hero on offense for that troop type, you can upgrade equipment and gems for your hero, and you can upgrade knowledge in the oracle. In this game, knowledge is literally power. Do you ever wonder why when you attack someone you lose almost the same amount of troops as your victim even when you win? That is because you are lacking in knowledge.

Now, you will want to upgrade the knowledge in military section for your specialty including offense and defense. Defense is just as important as offense. It is extremely worthwhile to look at the equipment you have on your hero and look for your total defense and total health, this effects all your troops and makes them better. You can increase those with your equipment, gems (tourmalines and rubies), and eventually in the military section of your knowledge. While this doesn't have anything to do with your military, another section of knowledge that is important is the Invaders section. In KvK, a ton of points come from hitting invaders. I know a lot of you want to get out there and start raiding cities but never underestimate the value of hitting invaders. Over 1/3 of the points Hurtsalot scored in the last KvK were from invader hits, so even the big guys hit invaders, they give a TON of points. Try to make your energy last as much as you can and try to save the energy boosts you get from events for KvK.

Eventually, you will pick a 2nd troop specialization. Only start this after you have 200%+ offense bonus for your 1st specialization. I recommend looking into what your 1st specialization is strong and weak against and picking one that counters it. For example, since my 1st specialty is killers, they are effective against cavalry and siege but weak against melee and range. I want my 2nd specialty to make up for the killers' weakness against melee and range so I picked siege, which is effective against melee and range but weak against cavalry and killers.

I hope this gives you guys a general oversight into a structure for your military. If you have any questions, leave a comment or pm me in game.
FURIOSAx

Hero Skills

Hero skills make a huge difference to your offensive, defensive, and economic stats. Choosing where to spend you points can be tricky. This guide looks at two different Hero builds, one for leveling and one for defense.

Leveling Hero Build
The leveling build should be your default set up any time you are not at war. This build will help you upgrade buildings, learn new knowledge and train troops quicker. This build is the fastest way to gain influence quickly.

Building and Learning Speed
To start with you will want to max Building I and Learning Speed I. This will take up your first 20 skill points, but will grant you a 40% boost to your learning and building speed. These are two of the most important skills whilst leveling, as they reduce the timers for all you building upgrades and knowledge. Next, you will want to head straight for Building II and Learning II. These skills can be found down the right hand side of the skill tree. You will need to spend a further 29 points to get there, which includes the following:
- 3 points in Food Production I, Stone Production I, and Silver Production I.
- 5 points in Resources Yield I, Food Production II, Lumber Production II, and Silver Production II.
You will need a level 21 hero to max out all of the above. You should then max Building II and Learning II, costing a further 40 points. This will require a level 30 hero. Each of these skills adds a further 60% to your building and learning speed. At this point you will have a 100% boost to both learning and building speeds, which will reduce all of your upgrade and knowledge timers in half.

Training Speed
From hero level 30 onward you want to try and max out both Training Speed I and Training Speed II down the left hand side of the skill tree. To get to Training Speed I you will need to put 3 points in Total Offensive and then you can go ahead and sink 15 points in Training Speed I, increasing your troop training speed by 30%. You then want to work you way down the left hand side to Training Speed II. You will need to spend the following points to get there:
- 3 points in Melee Offense I and Cavalry Offense I.
- 5 points in Siege Offense I, Total Health I, Total Defense I, Melee Offense II, Ranged Offense II, and Killer Offense II.
All of the above will cost a further 36 points, which will require a level 41 hero. Maxing out Training Speed II requires a further 35 points (Level 45 Hero), but provides a 90% boost to troop training speed. Overall you will now have a 120% boost to warrior training speed, reducing training times by over half. For the last levels I would recommend spending them in either one resource of your choosing or on your specialized troop.

Defense Hero Build
You may want to switch to a defensive build during clan kill events, you can do this by purchasing a second chance item in the clan store for 15,000 loyalty points. For defensive setups you can completely ignore the right hand side of the hero skill tree. The important abilities include troop health and total defense, as these boosts are applied to all troops.

Troop Health I and Total Defense I
The fist two skills you want to max will be Troop Health I and Total Defense I, each providing a 15% boost to troop health and defense. You will need a level 20 hero to max both of these, including the minimum requirements to get there which are:
- 1 point in Building and Learning Speed I
- 3 points in Total Offense, Training Speed I, Melee Offensive I, and Cavalry Offensive I
- 5 points in Siege Offensive I
You can then max out Troop Health I and Total Defense I for a further 30 points. You will need a level 20 hero to get this far and it will cost you 49 skill points.

Troop Health II and Total Defense II
Next, you want to head straight for Troop Health II and Total Defense II. To get there you will need to sped the following skill points:
- 3 points in Melee Offense I and Cavalry Offense I
- 5 points in Siege Offense I, Total Health I, Total Defense I, Melee Offense II, Ranged Offense II, Killer Offense II, and Training Speed II
Finally, you can sink a further 100 points into Troop Health II and Total Defense II. You will need a level 44 hero to get this far.

Level 45 to 60
I would suggest sinking the rest of your points into one troop offensive stat (your specialty). Go straight for the level II skill and max out as far as you can with your remaining points.

Ravsjadt


Tuesday, August 2, 2016

Defense Tips for KvK

Ok guys, I've got a few tips for defense for KvK and otherwise.

1. Before KvK begins you should have a shield up. Even if you are planning to reinforce someone in the other kingdom after they move you should have one already in place when the event begins. Because we are the top 2 clan, the enemy kingdom will definitely have people coming straight for us when the event begins. (To find out when KvK begins look at the events page on the right page of your screen, bottom circle. It will have a countdown to the start of the event.) That is also why we said you can move from hive so it is harder to target all of us. Now I realize not everyone has gold to spend on shields but shields are stackable. So if you have 3 8-hour shields and you apply all of them you will be shielded for 1 day. I suggest that you all start saving those clan points for shields and relocations.

2. During KvK you should never be unshielded if you have troops in your city. If you are doing a series of attacks you should have your shield up beforehand and drop it to send your troops and then while they are marching put one back up. That way someone can't get to you while you're attacking. Take in mind that if you attack several members of the same clan that will put you on their radar and they will likely have someone track you if not port to try to zero you. Be smart and fast about your attacks. I know this method will use up a lot of shields but it is necessary to properly protect yourself. Also, it is best to be outside of the view and watchtower of the player you are attacking. Then, boost your march so you can hit them before they see you coming.

3. Next KvK we will do the same as we did last time with the shielded cities where you can keep your troops.  There will be a list of people that will hold troops throughout KvK, probably in the other kingdom like last time. You will need to plan ahead who will keep your troops. After the list is sent out, message someone and request room. If you will be holding people it is your responsibility that if someone asks if you have room you give them an answer. If you don't have room they can find someone else. Now since everyone will have a shield up before KvK starts you need to wait till the person who will be holding your troops is over in the other kingdom or wherever they will be throughout KvK before you send your troops to them. If you send before they move, they will be stuck. You cannot port while holding reinforcements.

If you have any questions, leave a comment or pm me in game.
FURIOSAx

Monday, August 1, 2016

Online resources and information for Vikings: WoC

This guy has 300+ influence and knows what he's doing.

https://www.youtube.com/channel/UCMXImKQE7JUvi6ziLqe2Kmg

A wikia for V:WoC

http://vikings-war-of-clans.wikia.com/wiki/Vikings:_War_of_Clans_Wikia

Another written resource for the game.

http://www.vikingswarofclansdata.com/

If anyone finds other information online please post it so we can all have the benefit of additional information.

Reticulous