Thursday, August 4, 2016

How to build a hyper-farm

The goal with a hyper-farm is to choose one or two resource(s) among the main four: food, lumber, iron, or stone. Because silver production is controlled by the number of manors you have and the fact that manors are constructed on different spaces than your farms, mills, mines, and quarries you can hyper-farm silver at the same time you hyper-farm food, wood, iron, or stone. Before choosing a resource check with whomever controls the bank in your clan to find out which resource(s) is/are most needed by the clan. Food is the most abundant and can be readily and easily gathered from hitting inactive jarls over the influence of 100k or by plundering active jarls in your kingdom or an enemy kingdom during a kvk. The higher an inactive jarls influence, the higher their food and silver production should be, but their are exceptions that depend on how an individual has set up their own town, the capacity of their vault, and the specific resource productions in their town. Hyper-farming food is always an option but if you plan on having an extremely large army at some point (and by large I mean an army in the millions with a lot of T4 and T5 troops) you may want to avoid hyper-farming food because it may become impossible for you to sustain a positive production rate. Once you reach the point where you can do nothing to boost your food production and it is constantly in the red all of the time, resources, gold, and boosts you placed in building your farms will have been wasted, so think about what you want to do with this game and where you want to take your town before choosing the resources you hyper-farm.

Once you have established the resource you will pursue go to your hero stats tree and familiarize yourself with the branch on the right hand side of the page. You will notice that each resource has a level 1, 2, and 3 tier. Immediately go to the level three tier of the resource you have chosen and fill in all the requirements to max it out. You want to do this because level three will boost your resource output by 350%, or 700% in the case of food, whereas level two only gives you 65%, and level one 40%. Depending on your hero level you may want to hold off on making a hyper-farm because it will take hero skill points away from other necessary skills like building, learning, and rss yielding speed. This is an important consideration and must be given some serious thought. It is possible to create a number of hero sets that are very specific but you will need to spend a hero set activation if you have some from packs you purchased with real money from the bank or you will need to spend 2,000 gold to purchase a hero set activation every time you want to utilize different hero skills. This can be done fairly easily by players that routinely spend real money but would be difficult for anyone that does not, so make sure to set up your hero skill sets and your hyper-farm in a way that will give you the best advantage and rewards for the way you want to play the game. Making a hyper-farm requires an effort in building and some patience and once you decide on specific rss it will be a pain to change your mind and start from scratch so make sure it is what you want to do before going on to the next step.

You can also skip the last paragraph and take the actions in the following paragraph first before you fully commit to hyper-farming. Using a second chance and resetting your hero skill set can be the last thing you do, and you can do it in increments to allow those skill points to still aid in building, learning and troop training, It really depends on your hero level and how many skill points you have available. In addition, you will also need to buy a general 7 day 50% boost, and a specific to your resource 7 day 50% boost from the clan store. They cost 5,000 loyalty points each. There are 100% 7 day boosts available for gold in the item icon of your game page if you wish to spend the gold for the additional production.

The second step is upgrading your oracle knowledge, for the resource you've chosen, to the highest level you can, and then torching the resource buildings you won't need and converting them to the building which corresponds to the chosen resource. There are 25 tiles in your town for resource buildings and you will need to keep at least one of each type to continue upgrading your vault, palace, wall, forge, meadhall, etc so that will leave you with 22 or 23 potential tiles for the construction of buildings that produce the resource you've chosen to hyper-farm. This conversion takes a lot of time and should be done in stages. I suggest starting by dedicating 12-16 tiles to the resource of your choice if you're focusing on one resource or about 8 of each if you are doing two, then getting them all to 12th level. This allows you to still produce other resources to aid in building the rest of your town. This will also depend on how far along you are in the game when you make the decision to hyper-farm. If you already have a few million in influence you should probably choose two resource types and create 11 buildings of one and 12 of the other and start right away. If you have enough troops you can easily farm the other two resources from high level tiles to continue building and upgrading knowledge in addition to sending resources to your clan bank.

It is also important to understand the concept of the production capacity of your town if you hyper-farm because you will stop producing resources once you hit your capacity. You can check the production capacity of each resource by clicking on menu-profile-statistics-and then food, lumber, iron, stone, and silver. Once you open the specific rss page you will see Capacity: Farm, or Lumber Mill etc. The number listed on the right hand side is the max quantity your town will produce of the resource before production stops. For example if your capacity for food is 3,102,023 and you have 3,200,000 your town will not produce any food until you go under 3,102,023. This is why it is absolutely necessary to routinely send your produced resources to your clan bank or another clan member and why it is important to upgrade your market to decrease the amount of transfer taxes. If everyone in a clan of 80-100 people were hyper-farming one or two resources the production rates would be so high that everyone would have enough rss to upgrade even higher level buildings and knowledge.

I also want to add that your account IS yours. You need to do with it what you're comfortable with so you continue to enjoy playing the game. You can do all of this in stages. You don't need to go balls to the wall and try to create a super hyper-farm in two days. Start off slow and build into it. The goal is to increase production of one or two specific resource so you can send daily deposits to the bank or help your fellow clan members when they ask on clan chat and increase our overall wealth. That in itself will allow for all of us to help each other build and advance in this seemingly never ending game.

If you have questions don't hesitate to ask.

Reticulous/Taoist Seeker

4 comments:

  1. How many hospitals and barracks would you keep?

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  2. Hospitals and barracks are completely separate from the resource buildings. To answer your question all you need at higher level is 1 or 2 of each. Manors are the key to quicker troop builds and silver production.

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  3. Thanks for this tutorial this helped alot

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  4. I cannot figure out how to start a new town. I logged out and hit Play but they kept saying the email address is in use.
    do I need to get another email address to start a new town?

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