Tuesday, August 2, 2016

Defense Tips for KvK

Ok guys, I've got a few tips for defense for KvK and otherwise.

1. Before KvK begins you should have a shield up. Even if you are planning to reinforce someone in the other kingdom after they move you should have one already in place when the event begins. Because we are the top 2 clan, the enemy kingdom will definitely have people coming straight for us when the event begins. (To find out when KvK begins look at the events page on the right page of your screen, bottom circle. It will have a countdown to the start of the event.) That is also why we said you can move from hive so it is harder to target all of us. Now I realize not everyone has gold to spend on shields but shields are stackable. So if you have 3 8-hour shields and you apply all of them you will be shielded for 1 day. I suggest that you all start saving those clan points for shields and relocations.

2. During KvK you should never be unshielded if you have troops in your city. If you are doing a series of attacks you should have your shield up beforehand and drop it to send your troops and then while they are marching put one back up. That way someone can't get to you while you're attacking. Take in mind that if you attack several members of the same clan that will put you on their radar and they will likely have someone track you if not port to try to zero you. Be smart and fast about your attacks. I know this method will use up a lot of shields but it is necessary to properly protect yourself. Also, it is best to be outside of the view and watchtower of the player you are attacking. Then, boost your march so you can hit them before they see you coming.

3. Next KvK we will do the same as we did last time with the shielded cities where you can keep your troops.  There will be a list of people that will hold troops throughout KvK, probably in the other kingdom like last time. You will need to plan ahead who will keep your troops. After the list is sent out, message someone and request room. If you will be holding people it is your responsibility that if someone asks if you have room you give them an answer. If you don't have room they can find someone else. Now since everyone will have a shield up before KvK starts you need to wait till the person who will be holding your troops is over in the other kingdom or wherever they will be throughout KvK before you send your troops to them. If you send before they move, they will be stuck. You cannot port while holding reinforcements.

If you have any questions, leave a comment or pm me in game.
FURIOSAx

Monday, August 1, 2016

Online resources and information for Vikings: WoC

This guy has 300+ influence and knows what he's doing.

https://www.youtube.com/channel/UCMXImKQE7JUvi6ziLqe2Kmg

A wikia for V:WoC

http://vikings-war-of-clans.wikia.com/wiki/Vikings:_War_of_Clans_Wikia

Another written resource for the game.

http://www.vikingswarofclansdata.com/

If anyone finds other information online please post it so we can all have the benefit of additional information.

Reticulous

Wednesday, July 27, 2016

Scouting the enemy kingdom prior to the start of a kvk.

I've developed a method to scout for enemy players and keep track of their movements so we can easily send coordinates to players that have the troops and attack bonuses to score heavy hits.

The first step in this process is to scour the enemy map and find their big clans. I always start at the place of power and in the forest, that way you can immediately locate the clan of the Konung and most of an enemy kingdoms top clans. It is also helpful to check if any players have been given negative reputes to locate any clans that have grievances with the konung's clan. Depending on the level of distrust and or hatred between these players you can sometimes use that animosity to get insider information about the enemy kingdom, so feel free to chat up any players with negative reputes.  

Once you have discovered a town that is in one of their main clans you can access their clan page and membership list by clicking on their clan banner in their town information page. You then need to add at least one player from each clan to your contacts and it is helpful to write a note with the clan abbreviation and the clan's total influence so you can find them again. For clans with a number of large influence players save all of them to your contacts. It is also helpful to write the name of the clans and players you find down on a piece of paper so these can be easily referenced which you can then use to search within the interface of the game in both the clan and your contact list. Writing down the listed alliances of each clan also helps in giving yourself an idea of which clans you have yet to locate. I addition to saving their big influence players my contact list I also use the grid map of the kingdom I made and posted to this blog to plot the locations of any large hives I discover. Large hives are quick and easy targets and should be exploited.

Access to their full clan list can't be opened until the kvk starts and you relocate to the enemy kingdom, but using this method, although somewhat tedious, gives all of us a head start in figuring out which players will be their heavy hitters and who we should be following and keeping track of.

If any of you think of ways this process can be more effective please share your thoughts with the rest of us.